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General Weekly #6 08.11.22

General Weekly #6 08.11.22

The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.

In the news: The Machinery game engine is no longer supported, and the developers ask customers to remove the sources and binaries, 9 months of development and now Godot 3.5 has been released, DreamWorks plans to release the MoonRay renderer under the Apache 2.0 license by the end of the year.

Of interest: from game developers to developers of the Balancy service for game developers, 5 hours of highly focused John Carmack having fun, GPU memory pools in D3D12, shader water in Unreal Engine.

Updates/releases/news

The Machinery game engine is no longer supported, and the developers are asking customers to remove the sources and binaries

The engine is no longer supported. But the most interesting thing here is:

The developers say that clients must remove all source codes and binaries of the engine.

The information that they can request this has been added to the EULA very recently. Even in the May version of the user agreement, this clause was not there.

9 months of development and now Godot 3.5 is out

New navigation system

Physics interpolation

Improved animation

Singleton Time

Label3D and TextMesh

Asynchronous shader compilation

Native editor for Android

And much more.

DreamWorks plans to release the MoonRay renderer under the Apache 2.0 license by the end of the year

Together with the Arras distributed rendering framework.

The renderer was used in production of, for example, The Bad Guys and Puss in Boots: The Last Wish.

Khronos glTF 2.0 Released as International ISO/IEC Standard

This will reinforce the global acceptance and acceptance of glTF as a 3D asset format.

Bevy 0.8 released

The popular open-source Rust game engine has received an update that adds several new features, including a new material system, improvements to the ECS system, and a new much more flexible, and powerful camera system.

Microsoft and Unity have entered into a partnership – engine developers will use Azure cloud technologies

Unity claims that working with Microsoft will allow them to improve their entire infrastructure, as well as develop the ecosystem of tools and services that the company provides to developers.

Sculptron 2022.1 is out in Early Access

The update includes support for exporting hair grooming from other software, new brushes and modifiers, and dynamic sculpting capabilities for some brushes.

The Grove Release 11

The update adds a new Roots tool for creating outer roots, a Surround panel for simulating the shapes of trees growing in dense stands, and updates the software to use Blender’s geometry node system.

BagaPie V7 released

The update adds new procedural generators for fences, cables, tiles, and metal siding.

Interesting articles/videos

Porting AnKi to Android…again after ~8 years

The developer of the AnKi 3D engine decided to rewrite the port of it for Android and talked about the adventures he encountered along the way.

5 hours of enjoying concentrated John Carmack