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Lead Game Designer (Action Adventure / AA)

We’re looking for a lead game designer to own the design of an AA action adventure game and drive it from concept to release.

What you’ll do

  • Own the game’s design vision: core loop, combat, exploration, progression, and how they fit together
  • Build and maintain the design documentation, from high-level pillars to feature specs
  • Lead and mentor the design team, and set the bar for design quality and process
  • Work closely with production, engineering, and art to turn ideas into playable builds
  • Prototype, playtest, and iterate — decisions are driven by what feels good in the hands
  • Balance scope and ambition against the realities of an AA budget and schedule

What matters

  • Shipped at least one action or action-adventure game in a senior or lead design role
  • Deep understanding of third-person combat, level flow, pacing, and player guidance
  • Systems thinking: the ability to see how mechanics, economy, and narrative interact
  • Experience running a design team and driving decisions across disciplines
  • Hands-on experience with Unreal Engine or Unity
  • Knowledge of current genre trends and what today’s players expect from an AA title
  • Examples of your work — required

Nice to have

  • Experience with console development and platform requirements
  • Familiarity with narrative design and working alongside writers
  • Level design background

Terms

  • Remote
  • Full-time, long-term engagement
  • Compensation negotiable

How to apply

Send your CV and work samples to contact@generalarcade.com.