Press & Media

Press Releases

General Arcade and Lunate Games Launch Beware of Bytes! — GamesPress (March 2025)

General Arcade and Lunate Games have established Beware of Bytes!, a strategic joint venture combining 50+ engineers across both studios. The partnership brings together General Arcade’s porting and co-development expertise with Lunate’s Unreal Engine and CryEngine background (Crysis Remastered, Kingdom Come Deliverance) to pursue larger AAA projects.

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Beware of Bytes! Partners with Japan’s Digital Hearts Holdings — Mobidictum (November 2025)

Beware of Bytes! has formed a strategic alliance with Digital Hearts Holdings to provide integrated technical services spanning porting, co-development, QA, and localization — covering the entire development cycle from studios’ global offices across Asia, Europe, and North America.

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Interviews

Gennadii Potapov Talks to TechRound About Beware of Bytes! — TechRound (January 2026)

General Arcade CEO Gennadii Potapov discusses Beware of Bytes!, the partnership between General Arcade and Lunate that combines engineering and production expertise for technically demanding projects — remastering legacy titles, complex platform integrations, and large-scale co-development.

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Industry Articles

Double the Engines, Double the Power: Inside Beware of Bytes! — Maddyness UK (July 2025)

A deep dive into the cross-continental joint venture between General Arcade and Lunate Games — how two studios combined their engineering expertise to scale without aggressive hiring, and why complementary technical strengths make them competitive for large AAA projects.

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How Beware of Bytes! Aims to Survive and Grow in Today’s Games Industry — Mobidictum (July 2025)

An analysis of the Beware of Bytes! joint venture and its strategy for navigating industry volatility — combining 50+ engineers across Unity, Unreal, and custom engines to tackle complex co-development projects for AAA studios.

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Scaling Smart: How Small Studios Can Thrive in a Shifting Games Industry — PocketGamer.biz (2025)

Gennadii Potapov and Andrei Morozov (Lunate Games) discuss how small studios can scale effectively — flexible models for global teams, fostering learning platforms, and offering full-cycle services.

Read more | PocketGamer.biz

Conference Talks

Resurrecting Chasm: The Rift — A Source-less Remastering Journey — DevGAMM

Gennadii Potapov presents the technical story behind remastering Chasm: The Rift without access to the original source code — reverse engineering, platform porting, and breathing new life into a classic FPS.

Watch on YouTube


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