Thronefall: Craaghelm

Craaghelm is a major expansion for Thronefall, the minimalist strategy game that blends base building, tower defense, and action. You are the last Dwarven King, the final spark of hope for a fading civilization. With a handful of survivors and blueprints etched by ancestors long gone, you must descend into the mountain once more and reclaim your ancestral halls from the deranged mechanical Constructs, layer by layer.
The DLC adds eight thematic maps: Widerhall, Myrkforst, Brewerk, Lichtspalt, Grundsteg, Schattengrund, Tiefenlift, and Zentrum. Moving platforms, lava streams, and blocked choke points make each map’s terrain work for you or against you. Mithril and Energy Cores become the new currencies fueling your reclamation, and new Dwarven weapons like the Dragon’s Roar and the Twin Bastions join a roster of fresh perks, mutators, units, enemies, and heroes, from axe throwers, Airships, and Walker Tanks to the Clockwork Oliphaunt and Dwarven Spirit Warriors.
Our Work
Mythwright partnered with General Arcade to handle the full production of Craaghelm. Rather than a port or a co-development slice, this was an end-to-end engagement where our team designed, built, and shipped the expansion within the existing Thronefall framework.
Game design — Concept and design of the Dwarven campaign: eight new maps with their own mechanics, two new resource economies, new weapons, perks, mutators, units, enemies, and heroes, all balanced to sit alongside the base game.
Programming — Implementation of every new system and piece of content inside the Thronefall codebase, from moving platforms and lava hazards to new enemy behaviors and hero abilities.
Art — Environments, units, buildings, weapons, and effects created to match Thronefall’s distinctive minimalist style while giving Craaghelm its own underground, mechanical identity.
Production and QA — Planning, milestones, and testing through to the Steam release on Windows and macOS.






