Game Programming Patterns
Book of the Month. Game Programming Patterns
The General Arcade library has hundreds of different books about video games and game development. Each month we cover the best of them, which will be useful for developers and/or inquisitive readers.
It’s good when your teacher is smart. It’s even better when your teacher is experienced. Robert Nystrom has been programming for more than twenty years, and he has something to tell about it.
Robert has written two books, and both deserve praise: they are looking great inside (yes, this is also important!), interesting and useful books about programming. Robert’s first book was published in 2011 and has since been regularly published in a variety of languages. Many reprints in English only show once again that Robert has written a very important and very necessary book for those involved in game development since the author has worked at EA for 8 years.
