Unreal Engine 5
General Weekly #4 06.22.22
The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.
In the news: Epic Online Services now lets you add crossplay to your PC games, Epic Games helped archaeologists bring a 10,000-year-old shaman back to life with MetaHuman, Radeon Memory Visualizer now supports Linux.
Interesting things: a report from the GDC about creating cognitive maps and designing spaces in which the player does not get lost, an easy introduction to D3D12, and how light and different types of shadows work.
General Weekly #3 06.15.22
The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.
In the news: probabilistic programming language MarkovJunior, Blender 3.2 released, Epic Games updated the MetaHuman editor, adding mesh imports and additional face animations, Rusty Jam 2 and Houdini Game Jam 2022 game jams.
Of interest: an excellent article about the architecture of the Xbox 360, the re-creation of Lilith from the Diablo IV trailer in Maya and ZBrush, the technical post-mortem “Remember …” by Ice-Pick Lodge, quaternions for dummies.
General Weekly #2 06.08.22
The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.
News: USD Hydra plugin for Blender version 1.1, Epic Games has introduced the Unreal Educator Accelerator.
Interesting things: a series of guides from Quixel, behind the scenes of TUNIC, which platforms you should launch your video game on the first place.
General Weekly #1 06.01.22
News: Character Creator 4 and iClone 8, Phoenix 5.0 have been released, the Construct Animate beta has become available.
Interesting things: Elden Ring rendering analysis, Z-Anatomy 3D reconstruction of the human body, the psychology of losing, Unreal Engine 5 goes all-in with dynamic global illumination and Lumen.
Updates/releases/news:
Character Creator 4 and iClone 8 are released.
An updated version of Character Creator will connect industry-leading pipelines to a single system for 3D character creation, rigging, asset management and interactive design.
Virtual Mars on UE5… for NASA
The crossover we deserve — NASA has created a “virtual Mars” on Unreal Engine 5.
Sounds like an idea for a game, but no, this is serious. The XOSS MarsXR virtual environment allows astronauts to create the conditions humanity will experience on Mars in the future. In virtual reality (but at the same time being on Earth) scientists will study the red planet, its weather, “sights” and their impact on Earth technology.
Etchū-Daimon (UE5)
An Italian 3D artist Lorenzo Drago knows how to make amazing and beautiful designs. This is evident in his portfolio and his recent work, which has attracted a lot of attention.

Etchū-Daimon Station (based on a real-life train station from Toyama, Japan) is made in Unreal Engine 5 and is stunningly beautiful.

Lumen, the new lighting model, makes the picture so realistic that people don’t immediately realize that what they’re looking at is a graphic rather than a photo. In dynamics, the station also looks great.
More Than Fanart: Kingdom Come: Remastered
Many gamers and developers often wonder how an X game would look on a Y engine. Thanks to talented artists and programmers, we can often see a rough answer.
Leo Schmidt, a 3D artist with impressive experience who loves Kingdom Come: Deliverance. He set himself the goal to recreate the mood of his favorite game using the latest technology.
A little Blender, a couple of assets from the libraries, and Leo’s talent added to them and now we have an amazing work in front of us.
