The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.
A major update with new features ranging from the highly anticipated node simulation system to support for hardware-accelerated ray tracing on AMD and Intel cards.
This became known from a presentation with the corporation’s M&A strategy, published as part of proceedings with the US Federal Trade Commission (FTC).
Some of them were previously available only in low resolution, and many are being published for the first time.
With their help, you will be able to get work done faster, without being distracted by unnecessary processes, and they will also allow you to embed AI directly into Unity projects.
The Unity team talked about the new system, first introduced in HDRP as part of Tech Stream 2022.2, with a focus on rendering. The upcoming 2023.1 release of Tech Stream expands the system’s feature set for better integration with worlds and gameplay.
The head of the studio believes that the subscription model can work great for some games, but not others, which does not make it bad though.
Digest of the Rust gamedev community for May 2023.
The Unreal Engine team spoke to Bonsai Collective about the development process behind Luna Abyss’ fast-paced, frantic battles. The team also explained how Unreal Engine and Epic MegaGrant helped them bring their obsessive vision to life.
Aleksandra Zając revealed in detail how the Abandoned Blowers project was created, described the texturing process using Multiple UV and Vertex Paint, and also told how rust was created.
When two cultures meet, an interesting story is born. Two Falls (Nishu Takuatshina) is an adventure set in the Canadian wilderness of the 17th century. It tells the story of a meeting between recently shipwrecked French settlers and the original inhabitants of the region. French immigrant Jeanne and Innu hunter Maïkan find their experiences and stories intertwined. The Unreal Engine team discussed the development of the game with the team.
Yarrow Games talked about the development process of Tamarak Trail, showed early game concepts and explained how the characters, visuals and environments are created.
Born in the mind of a student a few years ago, Kingdoms Reborn has sold over 300,000 copies to date, with an Early Access average of 90 percent on Steam. The Unreal Engine team spoke to the developer about his journey as an indie, why Unreal Engine was the right fit for him and his game, and how early access has become a key element of long-term development.
Paul-Émile Boucher, Art Director of the game, explained how the game’s art has evolved.
The report tells about the design of the Task Graph architecture used in the company.
Analysis of the history of the game and the decisions of the developers.
Stage has received an Epic MegaGrant and is using Unreal Engine 5 to bring Norse to life using Nanite, Lumen and MetaHuman. The Unreal Engine team spoke with the developers about what inspired the Norwegians and how Unreal Engine 5 helped them bring history to life.
Mark Brown takes a detailed look at the artificial intelligence in the game. In addition to the analysis itself, if it is not enough for you, in the description you can find a bunch of useful links to materials on the topic.