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3D/Texture Artist

We are looking for a creative individual to join our team as a 3D/Texture artist. The responsibilities will include working with existing 3D models and creating new 3D props. Our ideal candidate is creative and artistic with a strong working knowledge of color, texture, and light, as well as industry-standard software.

Responsibilities:

  • Working on new and existing models while keeping in line with the games’ original artistic styles
  • Reviewing existing 3D arts and recommending and making improvements.
  • Sculpting and modeling new 3D assets
  • Upscaling and repainting textures and material maps

Requirements:

  • Certificate, associate’s degree, or bachelor’s degree in art, graphic design, or a related field.
  • Experience working with diverse artistic styles, from realistic to stylized.
  • A strong portfolio of previous work and completed projects.
  • Working knowledge of industry-standard software.
  • Excellent creativity and artistic skills.
  • An eye for composition, realism, texture, color, and lighting.
  • Ability to work independently and as a part of the team and adhere to deadlines.
  • Good communication and teamwork skills.
What is important for us in a person?
  • Strong problem-solving skills.
  • Ability to work effectively in a team environment;
  • Passion for video games and/or graphics rendering;
  • Decent English-speaking skills.
Why do we enjoy working here?
  • Working on cool projects;
  • Ability to grow as a professional;
  • Professional development atmosphere;
  • English language classes;
  • An opportunity to get experience with modern gaming consoles.
What are the conditions and bonuses?
  • Holidays according to the laws of the employee’s residence;
  • Working remotely;
  • Help with relocation to Kuala Lumpur if desired.
The selection process

A link to the portfolio and any public pet projects is welcome. The first step of the selection process is an interview via Skype/Google Meet/etc.